![]() ![]() For starters, the other civilizations have a lot of character. While designing spaceships is a major selling point of StarDrive, diplomacy is more interesting. Thank you for your understanding in this matter. Designing "invincible" battleships is enjoyable, but the design interface is unforgiving: one wrong click can replace large swaths of carefully designed power conduits and armor with a missile turret that you intended to place one grid away. Weapons have a firing arc, so they need to be carefully positioned. In addition, you can add various weapons, armor, and shield types as well as extras like fighter bays, ordnance storage, ordnance fabricators, sensors, and space for colonists. Every design is going to need engines, some sort of bridge, and a power source and power conduits. Each ship has a grid divided into engine slots as well as internal and exterior slots and a slot located between the interior and exterior of the ship. Based on the technologies researched by your civilization, you can choose a hull type and place various modules on it. Like many other games of its ilk, StarDrive allows you to design your own ships. These are costly to maintain, and the AI's grandiose infrastructure projects can bankrupt you. These options can be helpful, but you should personally build subspace projectors, the platforms that create space highways. Also, the empire's shipyards can be ordered to commission freighters as needed. Additionally, governors can be assigned to each planet and given orders to focus on things like research or industry. For example, you can click on the colonize button on unclaimed planets to send the nearest available colony ship to that world (it will order a nearby planet to build one if you don't have any such ships). StarDrive offers several automation options to help fulfill your galactic empire aspirations. So it's possible to create agricultural planets that feed industrial planets, which in turn can ship "production" to help other colonies complete building projects. Production, food, and population can be stockpiled or transferred between planets via freighters. Each planet produces a certain amount of resources based on its starting stats and how you manage it. In certain aspects, StarDrive resembles the Galactic Civilization series: you colonize planets, build structures on each colony's tile grid, design spacecraft, meet with and spy on other races, search for artifacts, and so on. ![]() StarDrive is a turn-based 4x space game, but each turn is just a fixed number of seconds of real time at normal speed. Unfortunately, many issues squander the game's potential and make it feel unfinished. It has many things going for it: you can zoom out the camera to an almost omnipresent degree, design your own classes of starships, and take direct control of an individual ship and fly around with the keyboard. In his review for IGN, Rob Zacny wrote, " StarDrive 2 's ship building is top notch, but the flawed game surrounding it keeps it from ever truly shining." Although he praised the game's ship combat, Fraser Brown of PCGamesN criticized its "annoying tone, eccentric AI and the shallowness of the empire management".Zero Sum Games' StarDrive seems like an extremely promising 4x strategy game at first glance. Leif Johnson of PC Gamer wrote, "Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath." Nick Capozzoli of GameSpot wrote that the game's 4X core is competent but has been done better by other games. StarDrive 2 received mixed reviews on Metacritic. Iceberg Interactive released the game on April 9, 2015. They may only choose one at each breakthrough, and the ones not chosen become unavailable except through trade or spying. Each time the player makes a research breakthrough, they are presented with several choices of technologies. Diplomacy between empires is limited by what the populations will allow, and populations can grow xenophobic if they feel too much trade has taken place, leading to war. When invading a planet, players engage in a turn-based tactics minigame where their soldiers fight against the planet's defenders. The game is turn-based except during space battles. Races can be customized using a system similar to character points, where selecting powerful advantages needs to be offset by taking penalties. Players choose a race, build a space empire, and conquer the rest of the galaxy. StarDrive 2 has gameplay similar to Master of Orion II. StarDrive 2 is a 4X video game developed by Zero Sum Games.
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